I did the same process above with all the other 4.1*** versions, and they all generated just the same 2 files mentioned above. Godot_v4.1-rc2_win64.exe -rendering-driver opengl3 -rendering-method gl_compatibility -verbose > Godot_v4.1-rc2_win64-LAUNCH_LOG.txt Īlso several empty folders were created, but no other files and nothing from the LOG.īecause of this, I did a test and directed/pipe the output of the executable to a text file: Then I started "Godot_v4.1-rc2_win64" to see exactly what files it created there, and to my surprise, no LOG file was created, just 2 files in the following folders "shader_cache > CopyShaderGLES3" and "shader_cache > SceneShaderGLES3". Minimal reproduction projectĪs there were many files from many different versions, I deleted all the contents of the folder "%APPDATA%\Godot\app_userdata\logs" to do a clean test. I don't know what to put here, I explained the best way possible in the description of the problem. If you need any LOG or other file with details, please let me know which one, and how preferably. I have a screenshot showing the las lines of prompt (top is working "4.1_dev1", botton don't work "4.1_rc2) I would really like to use the latest version (4.1rc2) and later/future the 4.1 stable, but I couldn't get last version it to work at all, not even loading a project directly into the editor. ALL 4.x i have used ( -rendering-driver opengl3 -rendering-method gl_compatibility).OpenGL Version 3.3 (2 core profile forward-compatible context)ĭriver Version: 8.970.100.9001 (13-jan-15)ģ.5.2stable_win64 -> OK (NO extra cmds prompt needed)ģ.6beta2_win64 -> OK (NO extra cmds prompt needed)Ĥ.0.3stable_win64 -> OK with some errors but workĤ.1-dev1_win64 -> OK with some error but work (see image TOP)Ĥ.1-rc2_win64 -> don't launch (see image Bottom) Intel q6600 quadcore, 4gb ram, windows 10(last update), ATI Radeon HD 3650 - 512mb VRAM. I don't know if this is a BUG, or just my OLD Hardware be incompatible. I installed several versions of godot to test, as I have a very old computer. Windows 10 - 4.1 (many ver.) - OpenGL 3.3 compatibility Issue description
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